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- /*******************************************************
- *** SpriteSecretCodes.h
- *** By: Stefan C. Sinclair
- *** Copyright © 1996 All Rights Reserved Worldwide.
- *** Brief description here
- *******************************************************/
-
- #ifndef _SPRITESECRETCODES_
- #define _SPRITESECRETCODES_
-
- #include <Sound.h>
- #include <Speech.h>
-
- // Secret codes!
- #define kPongCode 0
- #define kPongCodeKey "pong"
- #define kDoubleDamageCode 1
- #define kDoubleDamageCodeKey "dubl"
- #define kNoRegenerationCode 2
- #define kNoRegenerationCodeKey "weak"
- #define kNoProjectileCode 3
- #define kNoProjectileCodeKey "dudz"
- #define kNoFatalityCode 4
- #define kNoFatalityCodeKey "hapy"
- #define kDoubleTimeCode 5
- #define kDoubleTimeCodeKey "long"
- #define kHighJumpCode 6
- #define kHighJumpCodeKey "high"
- #define kSuperJACode 7
- #define kSuperJACodeKey "yike"
- #define kFastProjectileCode 8
- #define kFastProjectileCodeKey "boom"
- #define kSlowProjectileCode 9
- #define kSlowProjectileCodeKey "poop"
- #define kSF2KCode 10
- #define kSF2KCodeKey "sf2k"
- #define kBGAnimationCode 11
- #define kBGAnimationCodeKey "blah"
- #define kFGAnimationCode 12
- #define kFGAnimationCodeKey "dork"
- #define kNoBGMusicCode 13
- #define kNoBGMusicCodeKey "shh!"
- #define kNumSecretCodes 14
-
- #define kSecretCodeSndID 1000
-
- // Function Protos
- void MainLoopCodeCheck(char key);
-
- #endif // end SpriteSecretCodes